Locusani...

Lost Souls...


J'nanin

Here, you can learn about the plot of Locusani and get bios on all of the characters, from the main characters to the minor ones. You can also find information on the various ages in the game and an overview of Myst III: Exile, if you're not familiar with it.

The Plot of Myst III: Exile

The Myst universe revolves around the concept that a race of people, called the D'ni, have figured out a way to link to the universe's infinite possibilities. Through writing a special type of book, they can visit these worlds - which can range in appearance from almost earth-like to completely bizzare. They all lived underground in a huge city, but a plague wiped them out, leaving their city in ruins. The Myst games themselves follow the story of Atrus, a descendant of the D'ni who can write these books. You, the player, are his good friend, and you help him out of some tough spots.

In Myst, you arrive on the titular island age and have to solve an age-old mystery. You meet Sirrus and Achenar, two evil brothers who both have nothing but a thirst for riches and power. You also meet Atrus, and, by solving puzzles, you must decide whom of the three you should save.

In Riven, the second game, Atrus asks you to take care of his power-hungry father, Gehn; and rescue his kidnapped wife, Catherine. This is not an easy task, as Gehn and his followers are watching your every move, and the puzzles are either devilishly difficult or require you to go halfway across three different islands to solve, and then you have to go back across the same three islands to see what it did. You do eventually save Atrus' wife and get rid of Gehn (if you do everything right), and something else happens as well, but I won't say it here - spoiler-free zone and all. ;)

Sometime between Riven and Exile, Atrus, Catherine, and girl from another age named Marrim; along with a small group of explorers, go to the remains of the underground city of D'ni. While examining some different ages, Atrus discovers that there are some survivors left over from the city's fall, and he sets about writing an age for these survivors - Releeshahn.

Now on to Exile - Atrus has just finished writing a new home for his family - Tomahna - and you are there visiting one day. You poke around his study a bit and find the padlocked Releeshahn book, but before you can discern anything further, Atrus appears. He says that he's going to take you to Releeshahn, but suddenly, someone links into the study, sets it on fire, and steals Releeshahn. You go after the thief, chasing him to J'nanin.

This stranger is Saavedro. He's stolen Releeshahn in the hopes that Atrus will come for it. Then, he could force Atrus into 'rewriting' Narayan, which would finally allow him to go home. There's a few issues with Saav's logic on the writing of a linking book, but I'm not going to get into that just now. We later find out that J'nanin and the ages attached to it were meant to be lesson ages to teach Sirrus and Achenar about writing. Unfortunately, they took the ages to their advantage, ultimately causing a civil war that causes Saavedro's exile.

Long story short, you have to solve more puzzles, which Saavedro has sabotaged in one way or another; find the symbols that will allow access to the Narayan book, and get Releeshahn back; which can be done either with or without allowing Saavedro to go home. Since the ending where he goes home is the 'correct' one, it's the one I used in Locusani. There are also endings where you get killed (Hammer...), endings where you lose the book, and an ending where you don't do anything you're supposed to and simply link back to Tomahna (which results in your very painful death).

The Background of Myst III: Exile

The plot of Locusani is deeply rooted (pun somewhat intended) in the backstory of Myst III: Exile, which is a very, very interesting subject. So let's take a look at it, shall we?

Now, Atrus and Catherine are not the most attentive of parents - they're the kind of parents who are so wrapped up in their work that they never spent time with their kids. And when you have two little boys who are basically growing up without their parents, because their parents are always gone, the little boys turn to destructive means of entertainment. They feel lonely and neglected, and they begin to resent their parents.

It's no wonder, then, that Sirrus and Achenar turned into monsters.

Atrus wanted to teach Sirrus and Achenar how to write linking books, and that's why he wrote the ages found in Exile in the first place. Each age has a mantra that corresponds to a different key point of Atrus' teaching, and these would all culminate in allowing access to Narayan, where Saavedro was waiting.

Now, Saavedro was a teacher and a good friend of Atrus'. They had met when Atrus first wrote and linked to Narayan to see if it was stable. Atrus stayed with Saavedro a while and got his permission to send his sons there for tutoring. Atrus promised that he would later return and left.

After their lessons, Atrus let the boys have free reign of his ages, and because they were not educated to the contrary, Sirrus and Achenar began to play god with them. When they got older, this only got worse, and some very, very bad things happened then. They conquered or tried to conquer various ages. Achenar became very sadistic and began torturing those who would not listen to him. Sirrus and Achenar began to resent each other, causing civil wars to break out among the people of the ages they ruled.

It was then that they remembered Saavedro and Narayan. Realizing that this was yet another age that they could try to take over, they left for Narayan. When they arrived, Saavedro welcomed them, and they lived there for a while.

During this time, they discovered that some of the teenaged Narayani were sick of having to take care of the Tree all the time. Realizing that they could use this to their advantage, the brothers slowly and surely began to sway these youths over to their side. They told the Narayani that the only reason Narayan had been written was to show them how an age shouldn't be, and that the only reason that the Narayani had to work so hard was to keep their age from falling apart. They boasted that they, too could write ages, showed off their linking books, and tried to convince the Elders to let them rewrite the book of Narayan - but only if all of the Narayani agreed. Needless to say, they did not.

This schism eventually lead to the Narayani civil war. Raids and attacks were made on houses, trees were lit on fire, and a whole lot of really horrible stuff happened. During one of these attacks, Saavedro realized that only Sirrus and Achenar could stop the war, so he told his family to go hide and he followed Sirrus and Achenar to J'nanin.

Sirrus and Achenar soon realized that they had been followed, and they didn't want any witnesses, so they had to get Saavedro out of the way. They knocked him out and tied him up, and when he came to, they began to beat him up (ouch... *winces*). They then linked out, burning their books behind them as they did so, and left Saavedro to die on J'nanin; thus setting into motion the actions that would ultimately lead to Saavedro declaring revenge, albeit on the wrong person. 

The Ages of Myst III: Exile and Locusani: Saavedro's Tale

The Ages of Myst III: Exile and Locusani are very key to the plot - in Exile, it's for the puzzles; in my story, it's for the setting. Here are the ages:

  • Tomahna: Atrus and Catherine's new home age. They used to live on Myst, but they decided that it held too many bad memories and moved to some age called Chroma'Agna. They lived there for a while until Atrus wrote Tomahna. Tomahna is actually located in a desert on Earth - supposedly somewhere in New Mexico, according to what we learn from Uru (a spin-off of Myst).
  • J'nanin: The hub age (or nexus age, if you want to sound smart). Has been called a rock-climber's paradise. Tropical age with four giant tusks - three house linking books to other ages; one has an observatory on top and Saavedro's temporary home in the bottom. Island with sheer cliffs and a small basin at the bottom. Very sunny.
  • Edanna: A giant inverted tree. Think of a jungle on steroids. The plants have very interesting uses - for instance, some flowers reflect light, while others intensify the beam, and still others have a lens of sap in their center that works like a telescope. Abundant life forms swamp the dark, dense inner layers. Mantra is Nature Encourages Mutual Dependence.
  • Voltaic: Hot, rocky age with loads of machines. Think of the Grand Canyon turned into an industrial park. Uses both hydroelectric and thermonuclear energy to power the entire age. Mantra is Energy Powers Future Motion.
  • Amateria: Think of Ancient Japan mixed with a roller coaster and the Giant's Causeway in Ireland, and you're halfway there. Island age that is constantly in sunset. There's a type of glowing mineral here that forcefully repels rock - read, it defies gravity. An absolutely beautiful age, but I don't think that Saavedro shares my opinion. ;) Mantra is Dynamic Forces Spur Change.
  • Narayan: Saavedro's home age. How can I describe it? An age where everyone lives in trees (yes, the Narayani all live in tree houses. You can cut the dumb jokes, now. :) ) made from two symbiotic plants. The sky is bright coral pink, which kind of makes Narayan look like the eighties threw up all over it. But let's not tell Saavedro that I said that, okay? ;) It's kind of beautiful in an alien way - and I know for a fact that Saavedro would agree with me on that. XD Mantra is Balanced Systems Stimulate Civilization.

The Main Characters of Locusani: Saavedro's Tale

Here are all the main characters of Locusani.

  •  Saavedro: The main character. I mean, his name is in the title. Why would his name be there if he wasn't the main character? Every fan has a different interpretation of Saav's pre-exile personality, and I'm no different. In my story, Saavedro is a very gentle, introverted, and creative person, playing off of the fact that most artists are very sensitive, but fate has other plans for him - plans that demand a hardened, bitter shell of a man... In the first flashback, where the story starts, he's about twenty-three. By the time the actual events of Exile roll around, he's right around forty-two (And no, that is not a Hitchhiker's Guide reference. Now, you did bring your towel, didn't you?). His name is commonly abbreviated to Saavy, Saavi, Saavie or Saav, though I do know of one fan who calls him Vedrey...
  • Tamra: Saavedro's wife. She's a strong woman who isn't afraid to speak her mind. She's a bit more extroverted than Saavedro is - which makes them the perfect balance for each other. She's only seen during the flashback scenes and at the very end of the story, but she's very important to the story. Because we never get to meet Tamra face-to-face, her appearance is pretty open for interpretation.
  • The Squee (The Voice of Doubt): Yes, the dead squee on Saavedro's arm is a character in Locusani. He's actually not so much a character as he is a personification of Saav's doubt and dark thoughts, but he still has enough influence - and indeed, too much influence - on another character to be considered as a character. The Squee form doesn't come until later in the story, but the Voice is always there - kind of this hissing, high-pitched, cold-sounding voice that sounds like Voldemort on helium. XD (Well, my interpretation of Voldemort, anyway *Is a dorky Potter fan*)

The Secondary Characters of Locusani: Saavedro's Tale

Here are the secondary characters - those characters who aren't quite important enough to be considered main characters, but are still important.

  • Atrus: Kindly part-D'ni writer who wrote all of the ages that appear in the story. Very scientifically-minded, he loves to invent things - either through ink and pen or through building it with his own two hands. Became friends with Saavedro after his first trip to Narayan, but hasn't seen him since he sent his sons off to J'nanin to go learn how to write. Often prefers to shove a problem out of the way rather than deal with it first-hand, which is probably the reason why so many people would prefer him dead.
  • Sirrus: The younger of the two brothers by about two years. He's a greedy, self-absorbed little snake who would rather make the plans than do the dirty work. He has a lot of interesting history behind him and is often paired with his brother. Together, they do some very bad stuff to Narayan and Saavedro...
  • Achenar: The older of the two brothers, Achenar is a psychotic, giggling sadist who really loves blood and gore... and torture... and weapons... O.o He tends to get the dirty work, such as offing people, but that's just the kind of work he loves. He, like his brother, also has a lot of very interesting history behind him... but this is Saavedro's tale, not Sirrus and Achenar's tale, so...
  • The Stranger: The unnamed, ambiguous friend of Atrus - read, you. Although in Locusani, it's actually me as the Stranger (Bwahaha, I am the Stranger! My fic, my rules. XD).

The Minor Characters of Locusani: Saavedro's Tale

These are the characters that appear once or twice in the story. Most of them are Narayani villagers.

  • Catherine: Atrus' wife. Born in the age of Riven under the name Katran (her real name - Catherine is just Atrus' mispronunciation), she was originally a member of one of Gehn's mock guilds - until she met Atrus and oh-so-romantically eloped with him. In Riven, you rescue her from Gehn's clutches, and she does appear briefly in Exile (with a Cockney accent... O.o), but she's not all that important to Locusani, which is why she's a minor character.
  • Yeesha: Born a little before the events of Exile, Yeesha is Atrus' third child and only daughter, after the psychotic Achenar and greedy Sirrus (Which means that Catherine had her at the point when most women would be starting to go through menopause... O.o). She's more important in Myst IV, Uru, and Myst V; but in Exile, she's still a baby, while in Locusani, she's never mentioned (I'm mentioning her here because all of Atrus' family is somewhat important to Saavedro's story).
  • Sírla and Telaa: Saavedro's daughters. The names are mine, the characters are obviously not. Their names also match the first letters of their parents' names. Awww... ^_^
  • Camíl: Healer Woman of Saavedro's Tree-Village. Her name is a corruption of 'camomile', a soothing flower sometimes used in tea.
  • Lashiiva: Rebellious youth from Saavedro's Tree-Village. Her name derives from the name of the Hindu god Shiva, the Destroyer.
  • Cielan: One of the Elders of Saavedro's Tree-Village. If you manage to figure out what his name is a corruption of, your mind is even dirtier than mine...
  • Daari - Another of the Elders of Saavedro's Tree-Village. She's a little more firm-fair-consistent than some of the other Elders.
  • Tiran: Yet another Elder. He's more laid-back and patient than the others.
  • Edhri: Young, aspiring teacher who has been trying to figure out the D'ni language. She's the RP character of a good friend of mine.
  • Trivaa: A woman in her thirties (originally sixteen) with oddly mismatched eyes - one is teal-green, the other is an ocean blue. She's a little shy, and she lost her parents in the Narayani civil war - which is why she often suffers terrible nightmares. She enjoys painting. She's my RP character. Stop calling her a Mary-Sue just for having mismatched eyes. David Bowie has mismatched eyes...
  • Kaami: A Narayani citizen. RP character of another friend of mine. Married to Aznor, her other RP character. Kindly and gentle.
  • Aznor: Another Narayani citizen. Other RP character of one of my friend. Married to Kaami, who is detailed above. More bitter than Kaami.

The Statistics of Locusani: Saavedro's Tale

These are Statistics and information about the writing and publication of Locusani: Saavedro's Tale.

 

Full Title: Locusani: Saavedro's Tale

Author: Sugary Snicket

Beta Reader/Editor: Aurélie

Started Writing Predraft: March 5, 2007

Finished Writing Predraft: June 30, 2007

Started Typing First Draft: July 1, 2007

Finished Typing First Draft: July 20, 2007

First Draft Published: At the Narayani Collective, July 20, 2007

Final Draft Published: At Fanfiction.Net, July 30, 2007

PDF created: April 6, 2008

Expected PDF DOP: April 14, 2008

PDF Launched: April 18, 2008 

 

Chapters: 18

Pages: 99

Paragraphs: 1,521

Lines: 4,068

Words: 27,573 

Characters (With Spaces): 148,539

Characters (Without Spaces): 122,337

 

It took two months of planning and five months of writing to finish this story. Thanks again to everyone that supported me and helped me out, even if it was by just reading the final project!

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