Here, you can learn about the plot of Locusani and get bios on all of the characters, from the main characters to the minor ones. You can also find information on the various ages in the game and an overview of Myst III: Exile, if you're not familiar with it.
The Myst universe revolves around the concept that a race of people, called the D'ni, have figured out a way to link to the universe's infinite possibilities. Through writing a special type of book, they can visit these worlds - which can range in appearance from almost earth-like to completely bizzare. They all lived underground in a huge city, but a plague wiped them out, leaving their city in ruins. The Myst games themselves follow the story of Atrus, a descendant of the D'ni who can write these books. You, the player, are his good friend, and you help him out of some tough spots.
In Myst, you arrive on the titular island age and have to solve an age-old mystery. You meet Sirrus and Achenar, two evil brothers who both have nothing but a thirst for riches and power. You also meet Atrus, and, by solving puzzles, you must decide whom of the three you should save.
In Riven, the second game, Atrus asks you to take care of his power-hungry father, Gehn; and rescue his kidnapped wife, Catherine. This is not an easy task, as Gehn and his followers are watching your every move, and the puzzles are either devilishly difficult or require you to go halfway across three different islands to solve, and then you have to go back across the same three islands to see what it did. You do eventually save Atrus' wife and get rid of Gehn (if you do everything right), and something else happens as well, but I won't say it here - spoiler-free zone and all. ;)
Sometime between Riven and Exile, Atrus, Catherine, and girl from another age named Marrim; along with a small group of explorers, go to the remains of the underground city of D'ni. While examining some different ages, Atrus discovers that there are some survivors left over from the city's fall, and he sets about writing an age for these survivors - Releeshahn.
Now on to Exile - Atrus has just finished writing a new home for his family - Tomahna - and you are there visiting one day. You poke around his study a bit and find the padlocked Releeshahn book, but before you can discern anything further, Atrus appears. He says that he's going to take you to Releeshahn, but suddenly, someone links into the study, sets it on fire, and steals Releeshahn. You go after the thief, chasing him to J'nanin.
This stranger is Saavedro. He's stolen Releeshahn in the hopes that Atrus will come for it. Then, he could force Atrus into 'rewriting' Narayan, which would finally allow him to go home. There's a few issues with Saav's logic on the writing of a linking book, but I'm not going to get into that just now. We later find out that J'nanin and the ages attached to it were meant to be lesson ages to teach Sirrus and Achenar about writing. Unfortunately, they took the ages to their advantage, ultimately causing a civil war that causes Saavedro's exile.
Long story short, you have to solve more puzzles, which Saavedro has sabotaged in one way or another; find the symbols that will allow access to the Narayan book, and get Releeshahn back; which can be done either with or without allowing Saavedro to go home. Since the ending where he goes home is the 'correct' one, it's the one I used in Locusani. There are also endings where you get killed (Hammer...), endings where you lose the book, and an ending where you don't do anything you're supposed to and simply link back to Tomahna (which results in your very painful death).
The plot of Locusani is deeply rooted (pun somewhat intended) in the backstory of Myst III: Exile, which is a very, very interesting subject. So let's take a look at it, shall we?
Now, Atrus and Catherine are not the most attentive of parents - they're the kind of parents who are so wrapped up in their work that they never spent time with their kids. And when you have two little boys who are basically growing up without their parents, because their parents are always gone, the little boys turn to destructive means of entertainment. They feel lonely and neglected, and they begin to resent their parents.
It's no wonder, then, that Sirrus and Achenar turned into monsters.
Atrus wanted to teach Sirrus and Achenar how to write linking books, and that's why he wrote the ages found in Exile in the first place. Each age has a mantra that corresponds to a different key point of Atrus' teaching, and these would all culminate in allowing access to Narayan, where Saavedro was waiting.
Now, Saavedro was a teacher and a good friend of Atrus'. They had met when Atrus first wrote and linked to Narayan to see if it was stable. Atrus stayed with Saavedro a while and got his permission to send his sons there for tutoring. Atrus promised that he would later return and left.
After their lessons, Atrus let the boys have free reign of his ages, and because they were not educated to the contrary, Sirrus and Achenar began to play god with them. When they got older, this only got worse, and some very, very bad things happened then. They conquered or tried to conquer various ages. Achenar became very sadistic and began torturing those who would not listen to him. Sirrus and Achenar began to resent each other, causing civil wars to break out among the people of the ages they ruled.
It was then that they remembered Saavedro and Narayan. Realizing that this was yet another age that they could try to take over, they left for Narayan. When they arrived, Saavedro welcomed them, and they lived there for a while.
During this time, they discovered that some of the teenaged Narayani were sick of having to take care of the Tree all the time. Realizing that they could use this to their advantage, the brothers slowly and surely began to sway these youths over to their side. They told the Narayani that the only reason Narayan had been written was to show them how an age shouldn't be, and that the only reason that the Narayani had to work so hard was to keep their age from falling apart. They boasted that they, too could write ages, showed off their linking books, and tried to convince the Elders to let them rewrite the book of Narayan - but only if all of the Narayani agreed. Needless to say, they did not.
This schism eventually lead to the Narayani civil war. Raids and attacks were made on houses, trees were lit on fire, and a whole lot of really horrible stuff happened. During one of these attacks, Saavedro realized that only Sirrus and Achenar could stop the war, so he told his family to go hide and he followed Sirrus and Achenar to J'nanin.
Sirrus and Achenar soon realized that they had been followed, and they didn't want any witnesses, so they had to get Saavedro out of the way. They knocked him out and tied him up, and when he came to, they began to beat him up (ouch... *winces*). They then linked out, burning their books behind them as they did so, and left Saavedro to die on J'nanin; thus setting into motion the actions that would ultimately lead to Saavedro declaring revenge, albeit on the wrong person.
The Ages of Myst III: Exile and Locusani are very key to the plot - in Exile, it's for the puzzles; in my story, it's for the setting. Here are the ages:
Here are all the main characters of Locusani.
Here are the secondary characters - those characters who aren't quite important enough to be considered main characters, but are still important.
These are the characters that appear once or twice in the story. Most of them are Narayani villagers.
These are Statistics and information about the writing and publication of Locusani: Saavedro's Tale.
Full Title: Locusani: Saavedro's Tale
Author: Sugary Snicket
Beta Reader/Editor: Aurélie
Started Writing Predraft: March 5, 2007
Finished Writing Predraft: June 30, 2007
Started Typing First Draft: July 1, 2007
Finished Typing First Draft: July 20, 2007
First Draft Published: At the Narayani Collective, July 20, 2007
Final Draft Published: At Fanfiction.Net, July 30, 2007
PDF created: April 6, 2008
Expected PDF DOP: April 14, 2008
PDF Launched: April 18, 2008
Characters (With Spaces): 148,539
Characters (Without Spaces): 122,337
It took two months of planning and five months of writing to finish this story. Thanks again to everyone that supported me and helped me out, even if it was by just reading the final project!